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7 min read•june 18, 2024
Daniella Garcia-Loos
Gerardo Rafael Bote
Daniella Garcia-Loos
Gerardo Rafael Bote
Everybody can see motion! However, motion is more than just moving. Motion is made up of a few different parts. For example, how can you describe the position of your body in relation to time? How can you tell that an object is faster than another? These are some of the questions physicists ask when studying kinematics. This is a MAJOR part of the course as the rest of AP Physics C: Mechanics has some sort of foundation within this unit.
Unit 1 will cover approximately 14%-20% of the exam and should take around 22, 45-minute class periods to cover. The AP Classroom personal progress check has 15 multiple choice questions and 1 free response question for you to practice on.
To explain motion, you need to know the following terms:
For example, in the picture below, the bicyclist's distance traveled would be measured in path A (the road); on the other hand, the bicyclist's displacement from his/her house to the factory would be measured in path B.
For those who want to visualize displacement, velocity, and acceleration as vector quantities, refer to the graphic below:
Here are some key points about instantaneous and average velocity:
There are many ways to represent the relationship between velocity (v), acceleration (a), position (x), and time (t). Know the following equations to understand how they relate
There is also one more relationship that you should consider:
⚠️But, wait... I don't know how to differentiate and integrate... What? You don't know how? There is a reason why this course is called AP Physics C! C means Calculus! Don't worry, here are the basic rules for doing integrals and derivatives for this course:
Displacement is the change in position of an object. It is a vector quantity and is typically denoted by the letter "d".
Velocity is the rate of change of displacement with respect to time. It is also a vector quantity and is typically denoted by the letter "v".
Acceleration is the rate of change of velocity with respect to time. It is also a vector quantity and is typically denoted by the letter "a". 2. Understand the concept of a derivative:
A derivative is a mathematical operation that calculates the rate of change of a function at a given point. In kinematics, derivatives are used to calculate the velocity and acceleration of an object. 3. Use the formulas for displacement, velocity, and acceleration:
Displacement can be calculated using the formula d = d0 + v0t + (1/2)at^2, where d0 is the initial displacement, v0 is the initial velocity, t is the time elapsed, and a is the acceleration.
Velocity can be calculated using the formula v = v0 + at, where v0 is the initial velocity, a is the acceleration, and t is the time elapsed.
Acceleration can be calculated using the formula a = (v - v0)/t, where v is the final velocity, v0 is the initial velocity, and t is the time elapsed. 4. Pay attention to units:
Make sure to use the correct units for your calculations. For example, displacement is typically measured in meters (m), velocity is typically measured in meters per second (m/s), and acceleration is typically measured in meters per second squared (m/s^2). 5. Consider the reference frame:
When solving problems involving kinematics, it is important to consider the reference frame from which the motion is being observed. This can affect the values of the variables in your calculations. 6. Use graphs to visualize the motion:
Graphs can be a useful tool for visualizing and understanding the motion of an object. For example, a graph of displacement vs. time can show the position of an object at different times, and a graph of velocity vs. time can show how the object's speed is changing. 7. Practice, practice, practice:
The best way to improve your skills in using calculus to solve problems in kinematics is to practice solving a variety of problems. This will help you become more familiar with the concepts and techniques involved and improve your problem-solving skills.
If you're given a kinematic graph (i.e., a graph containing time and some other measure), use the following table to figure out what part of the graph you need to solve for:
Types of Kinematic Graphs | Area Under Curve | Slope | Magnitude of Y-value |
Position vs. Time | N/A | Velocity | Distance from detector or starting position |
Velocity vs. Time | Change in Position | Acceleration | Speed of Object |
Acceleration vs. Time | Change in Velocity | Jerk* (Not Tested in AP Exam) | Acceleration |
Use the following table to describe the vector quantities:
Vector | Negative (-) | Zero (0) | Positive (+) |
Displacement | You are now south, west, left, or in the -x or -y direction of your starting position. | You are back at your starting position. | You are now north, east, right, or in the +x or +y direction of your starting position. |
Velocity | You are traveling south, west, left, or in the -x or -y direction. | You are at rest. | You are traveling north, east, right, or in the +x or +y direction. |
Acceleration | If your velocity > 0, your speed is decreasing in a positive direction. If your velocity < 0, your speed is increasing in a negative direction. | You are at rest OR you are moving at a constant velocity. | If your velocity > 0, your speed is increasing in a positive direction. If your velocity < 0, your speed is decreasing in a negative direction. |
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